![]() ![]() ![]() ![]() ![]() ![]() NEW! Check out the independent video review on YouTube recommends "burnit" - 7/10! burnit is a small software toy (or open-ended "game") available for Apple's iPhone and iPod Touch devices. It is based on FireWriter, which was one of the final projects of my seven month Game-a-Day project. The Game-a-Day project can be found at interactionartist.com, along with all of my other hobby projects. For download or more information, visit burnit on iTunes! Please note that the Lite version no longer exists... because the full version is NOW FREE! Table of Contents Support Any questions about burnit may be directed to support@chrisdeleon.com. Questions will be answered directly when possible, and the most commonly asked questions will be answered in this FAQ: FAQ Q: Can I save images from burnit? A: Absolutely! Press the Home ("main menu" button on the iPhone) and the Power (top) button at the same time at any time to save a snapshot of the screen to your camera album. This is a great way to take stills of burning property, photographs with an ex burned out of the picture, words written with fire, etc. Burnit description and screenshots burnit - available on iTunes! Burn photographs! Draw and signal with fire! This experimental software toy supports multi-touch, camera, and your photo library. Screenshots can be saved to your photo album of the burning (or burnt) images by pressing the Wake button at the same time as the Sleep button. Languages supported: English, Spanish, German, French, Italian, Dutch, Russian, Portuguese, Japanese, Chinese, and Korean. ![]() ![]() ![]() ![]() ![]() Downloads Download the song from burnit ("Big Rock" by Kevin MacLeod) for free! Credits Logo, photos idea, game name: John Nesky Genius! That link goes to his portfolio page. You should play ForkLiftKid (!). Music: Kevin MacLeod Awesome composer! His name links to incompetech.com, where he hosts hundreds of his creative commons songs. Everything Else: Chris DeLeon That's me! Click my name to visit the site I use for my San Francisco game development lessons. |